This is a collection of mods that add a wide variety of new World Wonders to the game from five different authors. Sukitract recently released another one of his interesting civ mods as well, this time giving Egypt a rework. It even integrates into existing saves, so you won’t need to start again to make full use of it. From our dedicated report on the mod, you can see who is at war with whom, if they are allies, and what type of allies they are. It looks at economic relationships as well, not sure diplomatic ones. A port of a similar mod from Civ 5, this is an information change that allows you to see how every civ in your game feels about other civs, without having to bring up their diplomacy menus one by one to check manually. Finally, the text of nearly every original belief in the game has been updated.Ĭiv modding legend Sukritact completely changes the game of international diplomacy with their global relations panel mod. It generally aims at making the religion element of the game more dynamic and personalised. It also adds in 40 new beliefs and customisable religious buildings, seven new buildings and 14 new pantheons. Religion Expanded is a content mod that enhances the religious aspect of the game, first and foremost by upping the religion cap to 16, although you need the Gathering Storm expansion and another mod to make it work. If you need to organise your mods a bit better, then this tool should be the first place you stare. There are also other changes and tweaks, such as a search function, multi-click enable/disable, even description pop-ups. The main change is that it splits the list into two, with disabled mods going on the left-hand list, and the enabled mods on the right. The EMM Mod’s changes are modest, but they can make a huge quality of life difference when dealing with your collection. Given the amount of modes you could potentially be downloading and installing, the vanilla mod manager screen can sometimes get a bit cumbersome. Hillier Hills does exactly what it says on the tin, but it also benefits from working with the Civ 5 visual mod (see below), which is a surprising treat sprinkled on top of an already surprising mod. I mean, what is this? Age of Empires? Luckily for you one hero has stepped up and given us the phat gradients we’ve all been longing for for so long. We all know that the one thing Civ 6 needs is hillier hills. Kelp forests have been introduced as a new terrain feature, while 2 new bonus resources and 3 luxury resources have also been added, which support the Monopolies and Corporations game mode introduced in the recent New Frontier season pass. Sukritact’s Oceans is here to fix that, introducing a new game mode that adds more resources, features, and even gameplay mechanics. The average Civ 6 player may not spend a lot of time thinking about the game’s oceans, but if you stop to look closely they’re actually pretty dull. Sukritact strikes again with another brilliant mod. Upgrading your spaces requires upgrade points, which you earn as you play. These new elements have aboslutely no gameplay benefits or effects, and can safely be added to games you already have in-progress. Thrones and Palaces adds new visual UI spaces where you can upgrade not only your own palace-like building, but the throne room within it, offering the bet of both worlds. If you were ever a fan of the throne rooms from Civ II, or Civ III’s palaces, then this mod is for you.
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Some improvement, however, could be made integrating the characters into the main quest. Murray is the hulk of the operations, and most of his missions revolve around smashing stuff, while Bentley is the brains behind it all and you'll use his many gadgets to tackle missions in a more methodical fashion. Not only that, but they're almost as crucial to the game as Sly himself, and both offer up a unique brand of gameplay. As the title implies, Sly is no longer the lone wolf on his quest: Murray and Bentley, his two sidekicks, are now playable characters. It's all been done expertly, with huge, sprawling worlds that offer up a bevy of unique and engaging missions. That's not to say Sly 2: Band of Thieves is any worse for the change - far from it. The original drew many comparisons to bit side-scrollers for its tight and focused gameplay, but everything's much more open this time around, and in many ways, it's conformed to what a lot of modern platform games are doing. Make no mistake, the core gameplay is still platform-centric action with a dash of stealth styling, but this time around, it's not so linear. Pausing and pressing,at any time will skip you ahead to the first job Carmelita to the Rescue of Episode Six Honor Among Thieves.Sly 2: Band of Thieves is somewhat of a deviation from the original Sly Cooper. You must complete that part of the episode to be able to use the code. Pause the game during the episode and enter the following code to restart that episode. This is likely a defunct code from the early development of the game, as the feature can be toggled manually from the games options, and the code does not allow you to toggle the feature into the "Off" function, only the "On" function. On the PS2 during missions, it can be used to divert enemies: Simply make noise into the microphone to distract any nearby guards. After resuming the game, Sly's biplane is now the Toonami plane, which can fire an infinite amount of missiles. In Flight of Fancywhile Sly is flying the Biplanepress to pause the game, and then press. One pirate ship gets you about coins.Ĭheat codes will work on the PS Vita if the code uses or. After the job " X Marks the Spot ," you can go around battling pirate ships. The juggling of Tsao will not hurt him much, but the killing move will instantly kill him. This is easiest if Tsao is pinned against a wall and the knockout dive is used. While fighting General Tsao during the second half of " Laptop Retrieval ," when Tsao hits the ground after being attacked, it is possible to use Stealth Slam or Silent Obliteration to take him out. The boxes you just smashed will be there, and you can smash them again. Wait for about two seconds, then paraglide back to the castle's roof. Using Sly, get to the Baron's castle, and smash the boxes on top. There is a Master Thief Challenge where this is the object of the challenge. Simply kill as many as you want and collect the coins before finishing the mission. In the job " Hungry Croc ," guards will continually come to you. The Sly Trilogy (EUR) PS VitaĪnd as long as you are in range of her pistol, she will shoot at you. Carmelita will also catch up to you, however she will act as if you are platforming. You can skip the platforming section of the mission and run straight to where you meet Murray at the sewers. This exploit is not for a first time playthrough. Flickers on 2d story intro.This is a list of all known cheatsexploits and glitches for Sly 3: Honor Among Thieves. Still stutters badly a least on my computer Goes in-game with Load liblv2. Remember to disable Strict Rendering Mode. OpenGL renders almost fine, but everything is displayed with a yellowish color tint from some angles, while Vulkan renders almost everything black. X 4Ghz, GTX I report that the audio has now been fixed even tho it stutters badly on my computer. When the game freezes, the sound keeps playing without any lag. Still crashes randomly, and the sound is laggy i guess because of the low fps i get with my old cpu. I will re-test it when i get back home and reupload the archive. Played about 3 or 4 minutes before it crashed. Next time i'll know to screenshot when the game is running. Goustoulos archive is broken, cant extract log, also i'm guessing this is ingame? The screenshot was taken right after the game freezed. Posts: 1, Threads: 79 Joined: Aug Reputation: 3. Same settings used to work "fine" with v0. Posts: 12 Threads: 0 Joined: Sep Reputation: 0. When I create a new game, I can see just for a second the loading screen, but then it all goes black. Posts: 1 Threads: 0 Joined: Aug Reputation: 0. Emulation stops right after choosing New Game. Posts: 5 Threads: 0 Joined: Aug Reputation: 0. Login Username: Password: Lost Password? Remember me. If you want to purchase and use new UAD plug-ins, or if you want to use plug-ins already in your account with your UAD hardware, you will need to register the hardware to your account.ĭoes my used hardware come with any UAD plug-ins?Īll used UAD devices come with the Analog Classics bundle free of charge. UAD hardware must be registered to a UA account in order to use UAD plug-ins and make purchases from the UAD store. Used Hardware FAQ Why should I register my UAD hardware to my UA account? Under the Plug-Ins panel, click the Authorize Plug-Ins button to finish the registration process.Īuthorize Plug-Ins. In the UAD Meter & Control Panel, click the blue UAD-2 button. Open the UAD Meter & Control Panel Application 6. 4 - Continue to follow the instructions on-screen to complete software installation and registration 5. Note: Already have UAD software installed? Skip to Step 5. Registering Used Hardware 1 - Go to 2 - Click on "here" to register a used deviceģ - Enter the serial number of your device You will need to be logged in to your account to register your hardware. If you are new to the UAD platform and have purchased a used UAD device, take a moment to create an account by following the directions in this article. To learn more about hardware transfers, click here. During the transfer process, the original owner has the option to include plug-in licenses from their UA account with the hardware. Hardware registrations can be prepared to be registered to a new user by the original owner. For details about plug-in licensing, click here. Once registered, the hardware can be used with the plug-in licenses assigned to the same system within the account. Otherwise, the format will be ignored by the driver. The bFormatType field in the AS interface descriptor must be identical to bFormatType specified in the Format Type Descriptor (FMT-2 2.3.1.6).įor Type I formats, exactly one bit must be set to one in the bmFormats field of the AS interface descriptor. The bTerminalLink field must refer to a Terminal Entity in the topology and its value must be identical in all alternate settings of an AS interface. A non-zero alternate setting without any endpoint is not supported. Class-Specific AS interface descriptorįor details on this specification, refer to ADC-2 4.9.2.Īn AS interface descriptor must start with alternate setting zero with no endpoint (no bandwidth consumption) and further alternate settings must be specified in ascending order in compatible USB Audio 2.0 hardware.Īn alternate setting with a format that is not supported by the driver will be ignored.Įach non-zero alternate setting must specify an isochronous data endpoint, and optionally a feedback endpoint. The following subsections provide comments on some specific descriptor types. The driver supports all descriptor types defined in ADC-2, section 4. A function with an audio control interface but no streaming interface is not supported. DescriptorsĪn audio function must implement exactly one AudioControl Interface Descriptor (ADC-2 4.7) and one or more AudioStreaming Interface Descriptors (ADC-2 4.9). This means that the deviation of actual packet size from nominal size must not exceed +/- one audio slot (audio slot = channel count samples). The size of isochronous packets created by the device must be within the limits specified in FMT-2.0 section 2.3.1.1. The driver handles the Adaptive IN stream in the same way as an Asynchronous IN stream. If such an endpoint is present in the alternate setting, it will be ignored. There is currently limited support for devices using a shared clock for multiple endpoints.įor the Adaptive IN case the driver does not support a feedforward endpoint. The driver does not support implicit feedback. A feedback endpoint must be implemented in the respective alternate setting of the AS interface. The driver supports the following endpoint synchronization types (USB-2 5.12.4.1):įor the asynchronous OUT case the driver supports explicit feedback only. If a device implements multiple clock source entities and a clock selector, then the driver will use the clock source that is selected by default and will not modify the clock selector’s position.Ī Processing Unit (ADC-2 3.13.9) with more than one input pin is not supported.Īn Extension Unit (ADC-2 3.13.10) with more than one input pin is not supported.Ĭyclic paths in the topology are not allowed. The driver supports one single clock source only. The clock path may optionally include Clock Multiplier and Clock Selector units and must end in a Clock Source Entity. The driver supports all entity types defined in ADC-2 3.13.Įach Terminal Entity must have a valid clock connection in compatible USB Audio 2.0 hardware. This section describes the features of the USB Audio 2.0 driver. An alternate setting which specifies another format defined in FMT-2, or an unknown format, will be ignored. The driver supports the formats listed below. The USB-IF is a special interest group that maintains the Official USB Specification, test specifications and tools.
Their possible drops are: Enchanted Pearl, Atlantis, Brackish Flask, Pearl of Enthrallment, Leviatitan, Siren's Song, Greentide, The Ocean (Lore), The Community, Hotline Fishing Hook, Bottomless Water Bucket, Super Absorbant Sponge, Crate Potion, Fishing Potion, Leviathan Mask, and Leviathan Trophy. Additionally, if one of the two bosses is defeated before the other, the other enrages. It will also spawn Aquatic Aberrations and Paraseas to attack the player. It occasionally charges with high speed, dealing immense damage. It mostly stays on one side of the player, firing large orbs of energy. She moves rather slowly compared to the Siren, but takes up a large amount of space. Once she reaches half health, the Leviathan is spawned. She moves extremely fast, dashing across the screen while rapidly firing bubbles, water spears, ice mist, and treble clefs at the player. When the ? is killed, the Siren spawns first. The siren resembles a more warlike version of the ?, riding an orange trident and having an orange crown on its head. The Leviathan resembles a massive, dark-green, mutated grouper with a ripped back half. The boss is actually two bosses, the Leviathan and the Siren. In Expert Mode it will drop a Treasure Bag containing an Abyssal Shell.Ī hardmode boss summoned by killing ? at the Ocean. Its possible drops are: The Incubator, Mantis Shrimp Punch, Trench Splitter, Old God's Grasp, Siren's Lyre, Abyssion Mask, and Abyssion Trophy. Once it is defeated, the Choking Aura debuff will be lifted from the Aquatic Depths. It will move 50% faster, and all its attacks will be infused with Dark Magic. Its shell will completely disintegrate, revealing the rest of its body. The next form is exclusive to Expert Mode. It will also homing blasts of dark magic. It will use the same attacks as before, but with higher damage and speed. Its shell will crack, revealing a clawed arm. When it reaches 0 health, it will transition to its second phase. It will also fire faded underwater ripples, which last for a few seconds. When it reaches half health, it will start spawning Abyssal Spawn. The first of these is a spinning whirlpool that does massive knockback. As it health lowers, it will have more attacks. In its first form, it will sometimes hide in its shell and rapidly fire a barrage of spit. It resembles a large one-eyed crustacean with skin the color of algae and a shell the color of Marine Rock. In Expert Mode she drops a Treasure Bag containing a Void of Calamity.Ī hardmode boss summoned by killing three Aquatic Hallucinations in the Aquatic Depths. The brothers' possible drops are: Havoc's Breath, Brimstone Flameblaster, and Crushsaw Crusher. Her possible drops are: Essences of Chaos, Ashes of Calamity, Blighted Lens, Lashes of Chaos, Animus, Oblivion, Entropy's Vigil, Chaos Stone, Calamitas Mask, and Calamitas Trophy. She will re-resurrect them at 55% and 10% life. Unless her brothers are defeated, she will take very little damage. Calamitas will begin shooting Hellfire Balls at the player along with her normal laser attacks. Catastrophe and Cataclysm behave very similarly to the Twins, charging and breathing flames. In phase two, she will resurrect her brothers Catastrophe and Cataclysm. They will eventually split into three homing lasers. She will fire lasers that increase in velocity as they travel through the air, and will inflict the 'Brimstone Flames' debuff. In her first phase, she behaves similarly to Retinazer, but far more powerful. She is a giant gray eyeball with a crimson pupil. In Expert Mode it drops a Treasure Bag containing an Animus Lens.Ī hardmode boss summoned with an Eye of Desolation at night. Its possible drops are: Dusk Shards, Spirit Crystals, Ethereal Embers, Ancient Times, Stellar Bars, Spirit Bars, Shadowisp Sword, Wisp Staff, Wispguard Staff, Soul Shatter, Ethereal Umbra Mask, and Ethereal Umbra Trophy. It gains speed and bobs in the air faster. Once the Shadow Guardians, are killed, the boss transitions to its final phase. It will also fire Dark Pulses at the player. In its second phase, it spawns a weaker clone of itself called the Ethereal Mirage. It will spawn more Shadow Guardians, making it invulnerable again. Once the Shadow Guardians are killed, it transitions to its second phase. It will rain Spirit Arrows from the sky occasionally. It has minions called Shadow Guardians which prevent it from taking damage until they are killed. The boss floats in the air, following the player. It resembles a chaotic ball of purple spirit energy. A hardmode boss summoned with an Eerie Wisp in the Spirit Biome at Night. |
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