If you want to purchase and use new UAD plug-ins, or if you want to use plug-ins already in your account with your UAD hardware, you will need to register the hardware to your account.ĭoes my used hardware come with any UAD plug-ins?Īll used UAD devices come with the Analog Classics bundle free of charge. UAD hardware must be registered to a UA account in order to use UAD plug-ins and make purchases from the UAD store. Used Hardware FAQ Why should I register my UAD hardware to my UA account? Under the Plug-Ins panel, click the Authorize Plug-Ins button to finish the registration process.Īuthorize Plug-Ins. In the UAD Meter & Control Panel, click the blue UAD-2 button. Open the UAD Meter & Control Panel Application 6. 4 - Continue to follow the instructions on-screen to complete software installation and registration 5. Note: Already have UAD software installed? Skip to Step 5. Registering Used Hardware 1 - Go to 2 - Click on "here" to register a used deviceģ - Enter the serial number of your device You will need to be logged in to your account to register your hardware. If you are new to the UAD platform and have purchased a used UAD device, take a moment to create an account by following the directions in this article. To learn more about hardware transfers, click here. During the transfer process, the original owner has the option to include plug-in licenses from their UA account with the hardware. Hardware registrations can be prepared to be registered to a new user by the original owner. For details about plug-in licensing, click here. Once registered, the hardware can be used with the plug-in licenses assigned to the same system within the account.
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Otherwise, the format will be ignored by the driver. The bFormatType field in the AS interface descriptor must be identical to bFormatType specified in the Format Type Descriptor (FMT-2 2.3.1.6).įor Type I formats, exactly one bit must be set to one in the bmFormats field of the AS interface descriptor. The bTerminalLink field must refer to a Terminal Entity in the topology and its value must be identical in all alternate settings of an AS interface. A non-zero alternate setting without any endpoint is not supported. Class-Specific AS interface descriptorįor details on this specification, refer to ADC-2 4.9.2.Īn AS interface descriptor must start with alternate setting zero with no endpoint (no bandwidth consumption) and further alternate settings must be specified in ascending order in compatible USB Audio 2.0 hardware.Īn alternate setting with a format that is not supported by the driver will be ignored.Įach non-zero alternate setting must specify an isochronous data endpoint, and optionally a feedback endpoint. The following subsections provide comments on some specific descriptor types. The driver supports all descriptor types defined in ADC-2, section 4. A function with an audio control interface but no streaming interface is not supported. DescriptorsĪn audio function must implement exactly one AudioControl Interface Descriptor (ADC-2 4.7) and one or more AudioStreaming Interface Descriptors (ADC-2 4.9). This means that the deviation of actual packet size from nominal size must not exceed +/- one audio slot (audio slot = channel count samples). The size of isochronous packets created by the device must be within the limits specified in FMT-2.0 section 2.3.1.1. The driver handles the Adaptive IN stream in the same way as an Asynchronous IN stream. If such an endpoint is present in the alternate setting, it will be ignored. There is currently limited support for devices using a shared clock for multiple endpoints.įor the Adaptive IN case the driver does not support a feedforward endpoint. The driver does not support implicit feedback. A feedback endpoint must be implemented in the respective alternate setting of the AS interface. The driver supports the following endpoint synchronization types (USB-2 5.12.4.1):įor the asynchronous OUT case the driver supports explicit feedback only. If a device implements multiple clock source entities and a clock selector, then the driver will use the clock source that is selected by default and will not modify the clock selector’s position.Ī Processing Unit (ADC-2 3.13.9) with more than one input pin is not supported.Īn Extension Unit (ADC-2 3.13.10) with more than one input pin is not supported.Ĭyclic paths in the topology are not allowed. The driver supports one single clock source only. The clock path may optionally include Clock Multiplier and Clock Selector units and must end in a Clock Source Entity. The driver supports all entity types defined in ADC-2 3.13.Įach Terminal Entity must have a valid clock connection in compatible USB Audio 2.0 hardware. This section describes the features of the USB Audio 2.0 driver. An alternate setting which specifies another format defined in FMT-2, or an unknown format, will be ignored. The driver supports the formats listed below. The USB-IF is a special interest group that maintains the Official USB Specification, test specifications and tools.
Their possible drops are: Enchanted Pearl, Atlantis, Brackish Flask, Pearl of Enthrallment, Leviatitan, Siren's Song, Greentide, The Ocean (Lore), The Community, Hotline Fishing Hook, Bottomless Water Bucket, Super Absorbant Sponge, Crate Potion, Fishing Potion, Leviathan Mask, and Leviathan Trophy. Additionally, if one of the two bosses is defeated before the other, the other enrages. It will also spawn Aquatic Aberrations and Paraseas to attack the player. It occasionally charges with high speed, dealing immense damage. It mostly stays on one side of the player, firing large orbs of energy. She moves rather slowly compared to the Siren, but takes up a large amount of space. Once she reaches half health, the Leviathan is spawned. She moves extremely fast, dashing across the screen while rapidly firing bubbles, water spears, ice mist, and treble clefs at the player. When the ? is killed, the Siren spawns first. The siren resembles a more warlike version of the ?, riding an orange trident and having an orange crown on its head. The Leviathan resembles a massive, dark-green, mutated grouper with a ripped back half. The boss is actually two bosses, the Leviathan and the Siren. In Expert Mode it will drop a Treasure Bag containing an Abyssal Shell.Ī hardmode boss summoned by killing ? at the Ocean. Its possible drops are: The Incubator, Mantis Shrimp Punch, Trench Splitter, Old God's Grasp, Siren's Lyre, Abyssion Mask, and Abyssion Trophy. Once it is defeated, the Choking Aura debuff will be lifted from the Aquatic Depths. It will move 50% faster, and all its attacks will be infused with Dark Magic. Its shell will completely disintegrate, revealing the rest of its body. The next form is exclusive to Expert Mode. It will also homing blasts of dark magic. It will use the same attacks as before, but with higher damage and speed. Its shell will crack, revealing a clawed arm. When it reaches 0 health, it will transition to its second phase. It will also fire faded underwater ripples, which last for a few seconds. When it reaches half health, it will start spawning Abyssal Spawn. The first of these is a spinning whirlpool that does massive knockback. As it health lowers, it will have more attacks. In its first form, it will sometimes hide in its shell and rapidly fire a barrage of spit. It resembles a large one-eyed crustacean with skin the color of algae and a shell the color of Marine Rock. In Expert Mode she drops a Treasure Bag containing a Void of Calamity.Ī hardmode boss summoned by killing three Aquatic Hallucinations in the Aquatic Depths. The brothers' possible drops are: Havoc's Breath, Brimstone Flameblaster, and Crushsaw Crusher. Her possible drops are: Essences of Chaos, Ashes of Calamity, Blighted Lens, Lashes of Chaos, Animus, Oblivion, Entropy's Vigil, Chaos Stone, Calamitas Mask, and Calamitas Trophy. She will re-resurrect them at 55% and 10% life. Unless her brothers are defeated, she will take very little damage. Calamitas will begin shooting Hellfire Balls at the player along with her normal laser attacks. Catastrophe and Cataclysm behave very similarly to the Twins, charging and breathing flames. In phase two, she will resurrect her brothers Catastrophe and Cataclysm. They will eventually split into three homing lasers. She will fire lasers that increase in velocity as they travel through the air, and will inflict the 'Brimstone Flames' debuff. In her first phase, she behaves similarly to Retinazer, but far more powerful. She is a giant gray eyeball with a crimson pupil. In Expert Mode it drops a Treasure Bag containing an Animus Lens.Ī hardmode boss summoned with an Eye of Desolation at night. Its possible drops are: Dusk Shards, Spirit Crystals, Ethereal Embers, Ancient Times, Stellar Bars, Spirit Bars, Shadowisp Sword, Wisp Staff, Wispguard Staff, Soul Shatter, Ethereal Umbra Mask, and Ethereal Umbra Trophy. It gains speed and bobs in the air faster. Once the Shadow Guardians, are killed, the boss transitions to its final phase. It will also fire Dark Pulses at the player. In its second phase, it spawns a weaker clone of itself called the Ethereal Mirage. It will spawn more Shadow Guardians, making it invulnerable again. Once the Shadow Guardians are killed, it transitions to its second phase. It will rain Spirit Arrows from the sky occasionally. It has minions called Shadow Guardians which prevent it from taking damage until they are killed. The boss floats in the air, following the player. It resembles a chaotic ball of purple spirit energy. A hardmode boss summoned with an Eerie Wisp in the Spirit Biome at Night. |
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